As artificial as it gets
VUIs are obviously different from GUIs. In Graphic User Interfaces, the User is presented with options that rely on people’s visual capabilities, their sense of organization and priorities that will hint to the wished navigation through the medium presented. Once the interface solely relies on voice, these cues are words, a.k.a. prompts that are usually presented by the digital assistant or bot in question:
“You may ask: the weather in Berlin, the weather forecast for Berlin for the next 5 days.”
A skillful designer will carefully select which prompts are most appropriate for the desired exchange in order to save the user’s time and make this interaction most efficient. Learning the mentioned nature of social interactions, the goal of making this experience seamless seemed unattainable, since in my research most of the attempts at making a machine sound human, fell in the uncanny valley.
Therefore the hypothesis of making the interaction deliberately artificial intents to offer the user with a transparent interaction, and hopefully realistic expectations concerning what they will get out of the machine.